Added a function, to check for the end of an round (experimental)

This commit is contained in:
mrbesen 2017-03-11 16:41:11 +01:00
parent a2ed881f40
commit 37f86bd095
4 changed files with 92 additions and 22 deletions

3
.gitignore vendored
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@ -1,4 +1,5 @@
/bin/
export.jardesc
.project
.classpath
.classpath
.profile

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@ -1,9 +1,12 @@
package mrbesen.cr.auto.clicker;
import java.awt.AWTException;
import java.awt.Color;
import java.awt.MouseInfo;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.event.InputEvent;
import java.awt.image.BufferedImage;
public class Clicker implements Runnable{
@ -13,6 +16,8 @@ public class Clicker implements Runnable{
private boolean skipbattle = false;
private Thread thread;
private Point top_left;
private Point battle;
private Point end;
@ -20,7 +25,7 @@ public class Clicker implements Runnable{
private Point playout;
private boolean autoplay;
private boolean doubleplayout =false;
private int truppenwait = 2;
private int truppenwait = 180;
public Clicker() {
}
@ -53,8 +58,8 @@ public class Clicker implements Runnable{
if(isRunning())
if(inbattle)
skipbattle = true;
thread.interrupt();
thread.interrupt();
}
public boolean isRunning() {
@ -68,39 +73,60 @@ public class Clicker implements Runnable{
try {
Robot rob = new Robot();
while(should_run) {
clickL(rob, battle);//start knopf
sleep(500);
clickL(rob, battle);//smash the start button
sleep(1000);
if(!should_run)
break;
clickL(rob, battle);//start knopf bestätigen
//battle running
clickL(rob, battle);//press start again (if there is an alert poping up)
//battle is starting up
sleep(9000);//wait for the battle to start (loading screen)
Main.get().ui.info("Battle started.");
inbattle = true;
int modifier = 1;
long start = System.currentTimeMillis();
long lastwait = start;//das delay der runde mit ein rechnen
long lastwait = start;//actions like moving mouse and do stuff gets messured and subtracted of the wait's
int okcount = 0;
while( ((System.currentTimeMillis() - start) / 6000) < 41 & should_run & !skipbattle) {
if(((System.currentTimeMillis() - start) / 60000f) > 2) //speed up! (nach her durch 2 teilen)
modifier = 2;
//try to play a round
//check für ok-.knopf
if(((System.currentTimeMillis() - start) / 1000) > 20) {//game is older then 20 seconds
if(checkOK(end, rob))
okcount ++;
if(okcount > 5)
break;
}
//try to play out a card
if(autoplay) {
playout(card, rob);
card = (card +1) % 4;//next
playout(card, rob);//try to play a card
card = (card +1) % 4;//move card pointer to the next
if(doubleplayout) {
sleep(750);
playout(card, rob);
card = (card +1) % 4;//next
}
}
// eingestellter wert (0.1 sec) ggf. durch 2 teilen vergangene zeit abziehen (zeit fürs setztem der letzten truppen)
sleep((int) (((truppenwait * 100) / modifier) - (System.currentTimeMillis()- lastwait)));//chillen
lastwait = System.currentTimeMillis();
if(((System.currentTimeMillis() - start) / 60000f) > 2) //game older than 2 minutes -> speed the playout process up!
modifier = 2;
// eingestellter wert (0.1 sec) ggf. durch 2 teilen vergangene zeit abziehen (zeit fürs setztem der letzten truppen)
int waittime = ( (int) (((truppenwait * 100) / modifier) - (System.currentTimeMillis()- lastwait)) );//how long to wait?
while (waittime > 3000) {//check for the ok-button every 3 seconds
long startwait = System.currentTimeMillis();//record needed time
if(checkOK(end, rob))//check
okcount ++;//ok button detected
sleep((int) (3000 - (System.currentTimeMillis() - startwait)));//sleep the rest of 3 seconds, that was not gone for checking
waittime = (int) (waittime - (System.currentTimeMillis() - startwait));//calculate waittime that is left
}
sleep(waittime);//wait
lastwait = System.currentTimeMillis();//restart the messurement of time used by the actions
}
skipbattle = false;
inbattle = false;
Main.get().ui.info("Battle ended.");
if(!should_run)
break;
clickL(rob, end);//ok knopf
@ -111,17 +137,22 @@ public class Clicker implements Runnable{
} catch (AWTException e) {
e.printStackTrace();
}
running = false;
running = false;//remove the running flag
}
/**
* Try to play out an Card. fakes 2 mouse clicks. One at the card, and one at the defined playout spot.
* @param card card nummber (0-3)
* @param rob the Robot Object to use
*/
private void playout(int card, Robot rob) {
if(cardslots[card] != null) {//card is selectable
clickL(rob, cardslots[card]);//click on the card slot
sleep(450);
sleep(450);//lets Teamviewer transmit the data to the phone and let the phone some time zto sumbit the data to supercell.
if(playout != null)//a specified playout spot
clickL(rob, playout);//click on the playout location
else
clickL(rob, battle);//non specified playout spot
clickL(rob, battle);//non specified playout spot (the battle start button is a good position to play out cards)
}
}
@ -136,6 +167,8 @@ public class Clicker implements Runnable{
Main.get().ui.refresh();
} else if(num == 6)
playout = a;
else if(num == 7)
top_left = a;
}
public boolean isSet(int num) {
@ -153,6 +186,8 @@ public class Clicker implements Runnable{
return battle;
else if(num == 6)
return playout;
else if(num == 7)
return top_left;
return null;
}
@ -197,13 +232,42 @@ public class Clicker implements Runnable{
return MouseInfo.getPointerInfo().getLocation().y;
}
/**
* This method checks a squared radius of 10 px around the Point and compares the screen color with the color of the ok-button, that ends an game.
* @param p the point to scann
* @param bot the Robot object to use
* @return true, if there are more then 70px alike enough
*/
private boolean checkOK(Point p, Robot bot) {
//long start = System.currentTimeMillis();
int count = 0;
Color goalcolor = new Color(85, 170, 254);//the wanted color
BufferedImage img = bot.createScreenCapture(new Rectangle(p.x-10, p.y-10, 20, 20));//smile
for (int x = 0; x < 20; x++) {
for (int y = 0; y < 20; y++) {
int color = img.getRGB(x, y);
int red = (color & 0x00ff0000) >> 16;
int green = (color & 0x0000ff00) >> 8;
int blue = color & 0x000000ff;
double distance = Math.sqrt(Math.pow((blue - goalcolor.getBlue()), 2)
+ Math.pow((red - goalcolor.getRed()), 2) + Math.pow((green - goalcolor.getGreen()), 2));//calculate the distance between the goalcolor and the test color
// System.out.println("distance: " + distance);
if (distance < 25)
count++;
}
}
// System.out.println("checking ok takes: " + (System.currentTimeMillis() - start));//some performance checking
return count > 70;
}
public Point getMouse() {
return new Point(getMousex(), getMousey());
}
public String serialize() {
String out = "";
for(int i = 0; i < 7; i++) {
for(int i = 0; i < 8; i++) {
Point p = get(i);
String ps = "null";
if(p != null)

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@ -17,4 +17,8 @@ public class Point {
public Point(int x, int y) {
this.x = x; this.y = y;
}
public Point add(int x, int y) {
return new Point(this.x+x, this.y+y);
}
}

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@ -43,7 +43,8 @@ public class UI implements ActionListener, ChangeListener{
new PosSelector(this, "Card2",false, 1),
new PosSelector(this, "Card3",false, 2),
new PosSelector(this, "Card4", false, 3),
new PosSelector(this, "Playout", false, 6)
new PosSelector(this, "Playout", false, 6),
new PosSelector(this, "Top Left", false, 7)
};
JButton skip = new JButton("SKIP"); // the button, to skip waiting